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Afterdeath

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afterdeath

The Project:

Become Death, the grim reaper, and dive through a mythological multiverse to reclaim Death’s stolen scythe. Precision control over jump angles gives you the power to make your own path through each afterlife. Rely on reflexes and rapid angle changes or approach levels as a puzzle of angles to be solved with foresight – invent your own style.

Whether it’s curiosity and exploration, risk-taking, or the speed of a psychedelic rollercoaster, each world is designed to emphasize a different gameplay theme. I recreated the experience I had gaming with college roommates, passing the controller around on different levels that matched each person’s individual style. Afterdeath’s 26-track soundtrack was composed to bring the personality of each world to life and to synchronize the player with the rhythm of each level. I hope you like it!

The Team:

I’m a self-taught programmer who spends nights and weekends making this game. Through Afterdeath, I reconnected with one of my college roommates who’s a talented musician and composer. He scored the game with music created from the culture and spirit of each afterlife. Our artist unites the gameplay and music of each world.

The Demo:

http://www.nonadecimal.com/forum/viewtopic.php?f=10&t=21

The Link:

http://www.nonadecimal.com/


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